TAN, B. S.; TAN, W. H.; MOHAMAD ALI, A. Z. The Study of Using Digital Game-based Learning to Develop Critical Thinking Skill Through Self-assessment Process. International Journal of Creative Multimedia, [S. l.], v. 2, n. 2, p. 30–50, 2021. DOI: 10.33093/ijcm.2021.2.2.3. Disponível em: https://mmupress.com/index.php/ijcm/article/view/195. Acesso em: 24 nov. 2024.